Mind the gap. Beat the clock. Not that clock — the journey one.
Five rounds. Two stations each time. Get there the fastest way you can. Slow routes still score — just not like a local.
Same two stations for everyone. One named disruption. One journey. The board records each hop as you play — editing the route in the browser will not change your score.
Five rounds. Two minutes each — leftover clock is your score multiplier. Journeys always need a change. Hop times from TfL timetables; changes use walk + wait.
Red signal
Pocket map
Hover a station for its name and zone. No you-are-here — and no destination pin.
Schematic in the Tube-map style — not the official TfL map · one look this round
Journey complete
0 pts