Mind the gap. Beat the clock.
Five rounds. Two stations each time. Get there the fastest way you can. Slow routes still score.
Top five five-round games. Finish a game with a high enough score to add your name.
Same two stations for everyone. One named disruption. One journey.
Five rounds. Fastest route is 1,000. Extra minutes cost 50 (100 if you still arrive). Each second left on the clock is 5 points. Journeys always need a change. Hop times from TfL timetables; changes use walk + wait.
Made by Leo
Red signal
Which line?
To
Dark casing is yours · white casing is the fastest
Check the destination before you board
Pocket map
Tap or hover a station for its name and zone. Closures are marked.
Schematic in the Tube-map style, not the official TfL map · one look this round
Journey complete
0 pts
+
Top five
This score is high enough for the all-time five. Add a name to lock it in.
0 pts